Standard advice was not to bother with most research, that it was one of Kingmaker's many "noob traps" for new players to fall into. A chest in the bottom left corner contains a large amount of gold. Respond how you will and Ekun will say some touching words in memory of his family. Help them out and when they're dead, Elina will show up full of concern. While the videogame version of Kingmaker does away with hexes on its map, it's still a game about clearing a hex and building a keep—only it's a "hex" in the other meaning of the word. In the bottom left corner of the area, you will find a locked (DC35) casket containing a Cloak of Resistance +2 and the Kinetic Diadem. The main problem is removing its regeneration, which requires negative energy damage. If you didn't clear it earlier, keep an eye out for a DC34 trap just past the door. And, yes, romanced. Equip your most persuasive character with the Mesmerizing Robe (assuming you've got that far in the Tenebrous Depths). Each curse requires weeks or even months of research to understand, during which the chosen advisor will be unavailable to deal with disasters or improve your kingdom, leaving the land in a weakened position. They will warn you about the various dangers inside and the Defaced Sister guarding the entrance. Afterwards, you may want to down another potion of Invisibility. Finally, Eveld will speak up for Valerie and you should keep quiet again. The best way to deal with them is big damage, party-friendly AoE spells like Fire Storm or Stormbolts. You get to keep all the income from your kingdom ranks but you no longer receive the 30 BP / week subsidy from Brevoy. 15 classes and 7 races, with 400 feats and class abilities to flesh them out. This is fan-made content, a reward for a particularly generous backer. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. Once across the river, take the road south a short distance and you will see Fossil Fields just to the west. If you deceived the barghest at the Goblin Clearing, Nok-Nok won't become the kingdom's hero, but he can become a jester which also makes him happy. While you're in the area, follow the path to the east until you come to Lostlarn Keep. You’ll still get experience for passing the check, even though it won’t help you solve the puzzle. Continue southeast until you find a door to the northeast, near which another trap to the southeast lies. Before you die, I need to ask you something...", (Chaotic Good) "Do it. The Swamp Ruins and Tenacious Marsh will also add to your collection of "Rune-covered Ancient Leather Scraps" that you began back in the Verdant Chambers. I'm inclined to throw them out, not that it makes a huge lot of difference. The chest contains junk but the basket holds a Rune-covered Ancient Leather Scrap (14/16). Make sure you have Death Ward cast on your warriors before you advance - being in a tomb, it should be little surprise that you’ll encounter creatures that can inflict Energy Drain. Which he did, sentence by sentence. He's right: a new countdown will begin. Give your character with the best Athletics skill the Professor's Hat and have them wear your best Belt of Giant Strength. Since Armag has been twice defeated, you can now try to guess the significance of the riddle. When two of the first round of enemies are dead, two Primal Treants will appear. You have to combine that decision with your degree in Advanced Curse Knowledge from the University of Kingdom Management and Hidden Skill Checks to convince Nyrissa there's a way to turn the curse back on its creator. Pathfinder: Kingmaker Wiki is a FANDOM Games Community. A golem comes to your throne room asking for help. Something else you want to do during the lengthy downtime is catch up with curse research. If you do, you’ll be richly reward, as it’ll drop a Belt of Giant Strength +4, an Amulet of Natural Armor +3, a Ring of Protection +2 and a Cloak of Resistance +2. You will see the Six Bears Camp a short distance to the southeast. Back in your throne room, Linxia of the Order of the Rack tells you that they are searching for a dangerous criminal. Ask him who he is to learn that he is a cleric of Hanspur and ask how he can help you to have him offer you a bet. A few days afterwards, one of your advisors will tell you that Nok-Nok has built ... something. Head north and grab a Kellid Tribal Fetish from the floor. Tirval tells you that a faction in the militia wants independence and the guard confirms this. Before heading outside, you can turn stuff into Storyteller. "Yet it turns out they're actually one of the main requirements for the romance.". Go to the Capital Square and speak to Verdel. After the throne is destroyed, loot a Flaming Burst Adamantine Dwarven Urgrosh +3 from a chest on the dais. Beware of a trio of Calistrian associates coming up the hill from behind. I do not use amiri so it isn't as much of a no brainer. Here’s how it works. She tells you that Ntavi has been spending a lot of time with him and they have gone off somewhere. Linzi will tell you of an idea that she has for finding Armag's Tomb. Back out in the corridor, go though the next door on the left. If you select the "...ignored the potential danger", you will take big damage. It's in Tors of Levenies so maybe wait until you can at least fast-travel there. I followed the guide on my own second playthrough, and made it to the hidden ending in a breezy 126 hours. Remove the two traps either side of it and search the ground to find the unique Edict dagger along with a Token of the Dryad. Tell her about the Forefather's plan and she will be pleased that she wasn't summoned to act as bait. You cannot beat him, so don't worry about losing, except that if you "almost" beat him (i.e.. Our goal was to place hints about it throughout the game, and drop a mega-hint near the finale. Leave the building, you will meet some assassins in the garden and a potential companion, Harrim, who is a cleric. If you fail… well, you can always try the other options. Jaethal doesn't like it but it's for her own good! If Munguk survived your initial encounter, he will show up as well. The former gets you a huge influx of experience and a painful alternative way of finishing this Illustrated Book Episode, while the latter gets you a pittance of experience, but no closer to solving the puzzle. Before patched-in loading screen tips and a dungeon redesign, a lot of first-time players were murdered by tiny spiders in the beginner dungeon of Fangberry Cave and turned to forums for help. You will find another skirmish in progress. You can get some information from her, including an interesting tidbit about Tristian. The endgame of D&D in its early editions was clearing a hex on the wilderness map, getting rid of all the monsters, and building a keep there. Approximately fifty days before the deadline, you will receive the "Goblin Problem" notification. There are two Greater Skeletal Champions, a Nightmare Skeletal Champion Archer, a Skeletal Champion Berserker and a spectre in the room beyond. Head back north to Pike Stretch and continue north. Compared to the Mandragora Swarms, they aren't dangerous. He is somewhat angry that the sword he holds has rejected him. You can't open it, however. You must have chose a pretty bad choice as this quest never bothered me at all. Fast travel to Varnhold (you did remember to build a Teleportation Circle or Mage's Tower, right?) Go to the Ruined Watchtower and head south down the path. When the day comes round, make your way to the tavern. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. If you stop pushing the statue and pick the option …exited the room to warm up a bit. Important: re-equip Ekundayo; assuming he was carrying the Devourer of Metal, the game has helpfully unequipped it. From here, head southeast and then east to map out the paths. This is another tough enemy, although surprise attacking it can give you a significant advantage. An absurd fairytale happy ending follows, but by god you have to earn it. Afterwards, Linzi will invite you to make a speech. A pile of rocks to the southwest of the stairs leading to the tomb contain a Kellid Tribal Fetish, as does a small stone wall [Perception 9] near the tent just north of the area transition. You will be fighting the "Goblin King", Munguk, and nine Goblin Commandos. Suggest sending some scouts to open up a new project in your kingdom management screen. You can also see a secret door which is a DC50 to spot - thanks, Jaethal. Kill the three Owlbears near the entrance. Additional features include over 400 feat and class abilities, 500+ magic items, 300+ spells, a 6 . Go through and clear the DC32 trap from the floor before opening the chest to obtain Korgath's Shackled Fury. Presumably, Amiri is a lot more likely to make the Athletics check. Prioritise the tricksters because of their sneak damage. You will be attacked by two Redcaps and three Redcap Tricksters. At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. Select "Let me tell you of my deeds..." to continue. It's tough, but not impossibly so. There is a hidden door (DC35) at the end of the corridor and beyond that is a room with a Greater Air Elemental, a Greater Skeletal Champion and two spectres. As you make your way around, you will find a Torag's Pendant on the floor and a Message for Guard Captain on a table. There is a container full of junk in one of the corners and two exits, one to the south and the other to the west. Research into the Nature of Curses: Armag, Do Not Sell or Share My Personal Information, "Be merciful to the enemy, even as cruel as this savage. You had to choose non-aggressive dialogue options when talking to Nyrissa even after her betrayal, for example. You will also learn that the original Armag was not all he was cracked up to be. You will pass Giant's Palm to your east. However you win, loot a chest in the western corner of the room, then search a grate to the northeast to score a Leather Scrap Covered in Ancient Runes. Equip your best spotter for Perception and you can find a DC35 hidden door on the north wall. However, this will leave Amiri battling some barbarians. A Defaced Sister will speak to you. I could have swore I did these. Question her about her actions and she will try and make excuses. Dugath is probably the best fit for the Tiger Lords if you consider it seriously. If you've not explored them yet, you will pass near various locations: Saint Galvan's Gullet, Brown Baldhead, Swamp Ruins and the Tenacious Marsh. The subsequent fight is both silly and unfair. Half of Kingmaker is a game where you go on adventures and fight trolls, "and then you have Kingdom Management, where you do taxes," as Prototype00 jokingly puts it. Back in the throne room, bring up kingdom management and assign an advisor to the Project "Find Any Hint on the Location of Armag's Tomb". ", [Finish Armag off] "I'll finish you myself. Clear the trap from the floor and go south. If you pass, that’s the only check you’ll need to make for this Illustrated Book Episode and you’ll get a huge chunk of experience. Make your way to the Secluded Lodge. Speak to Valerie and ask about the letter. The Forefather pronounces the whole thing a success and reveals his interest in the sisters. Head to Bridge Over the Gudrin River and make your way south down the path where you will find Ekun and Ntavi battling some Hill Giants.
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